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2018_learning_sci_immersive_vr.md (724B)


      1 # VR vs not-VR for learning
      2 :teach:
      3 
      4 ## multimedia learning
      5 - learn from words and pictures
      6 
      7 ## coherence principle
      8 - people learn better when extraneous words are excluded
      9 - not just words, but details (e.g. cartoons can work better than photographs in certain settings)
     10 - what is extraneous depends on context and learning goal
     11 
     12 ## segmenting principle
     13 - people learn better in user-directed segments
     14 
     15 ## generative learning theory
     16 - selecting, organizing, integrating
     17 
     18 ## add a feature
     19 - have people step in and out of the game to process (e.g. give them a worksheet to fill out as they play the game)
     20 
     21 
     22 # some thoughts
     23 - autotune
     24 - apples vs apples (brought up repeatedly by the authors)
     25 Sun 17 Nov 2019 10:23:05 AM CST